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Soreni

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Zealot Soreni is stationed in the Moonrise Towers Prison in Act Two.

“
Do I know you, True Soul? Feels like we met before - maybe in a previous life.
„
— Soreni

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Soreni is in the Moonrise Towers Prison, conversing with fellow drow Zealot Zira Zealot Zira about the fates of the True Souls who have received audiences from Ketheric Thorm Ketheric Thorm and the Absolute. If a party member interacts with Soreni, she informs them that they moved all the cargo to the docks outside.

Should the party attempt to help the gnomes⁠help the gnomes and tieflings escape⁠tieflings escape from the prison, Soreni joins The Warden The Warden in pursuit of the escapees if the cells are opened (either by the party, or by the Warden). Soreni then moves to engage the prisoners in combat and kills them if the party does not intervene.

Defending Moonrise Towers[edit section | visual editor]

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Soreni is killed during the subsequent battle. Her corpse is next to the staircase leading into Moonrise Towers, at X: -153 Y: -114.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Throw Throw (Action)   –  Void Bulb
Damage
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician only[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

[1]
  • Zealot Soreni
    You ought to be kinder, you know. To the prisoners, I mean.
  • Zealot Soreni
    Any one of them could be elevated to True Soul, should they accept the Absolute.
  • Zealot Zira
    Ugh. Then I shall have to keep them busy praying for mercy from other gods, won't I?
[1]
  • Zealot Zira
    You're mistaken, surely.
  • Zealot Soreni
    I am not.
  • Zealot Zira
    But we've seen, what? Five True Souls sent for an audience?
  • Zealot Soreni
    And not a single one came back down from the tower-top. Must've been unworthy.
[1]
  • Zealot Zira
    It is impossible to keep a garment clean down here.
  • Zealot Soreni
    You'll find it all the harder once we're off on the march.
  • Zealot Zira
    If you think I'm walking all the way to Baldur's Gate without a litter, you don't know me at all.
  • Zealot Soreni
    Oh, of course! Perhaps our prisoners can be your bearers. A fine view from gnome-back, I expect.

Notes and references[edit section | visual editor]