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Dorikel

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Adept Dorikel is a drow Adept of the Absolute in Moonrise Towers during Act Two. He is stationed outside the main throne room, alongside Adept FurekAdept Furek.
I saw it, True Soul. The army. They're nearly ready. It's nearly time.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Dorikel is on the ground floor hall of Moonrise Towers, up on the staircase leading into the throne room and watching over the hall. If spoken with, he states he is anxious yet strangely calm about the pending invasion. If asked what role he will take in the ensuing invasion of Baldur's Gate, he reveals he has been trained as an assassin of House Hekar[1] and proposes his skills can be used for scouting or special operations purposes.

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Dorikel is part of the remaining forces defending Moonrise Towers; he remains on the ground floor hall and stands in the same area as before the assault.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Command: FleeCommand: Flee (Action + Level 1 Spell Slot)

Command a creature to flee from you on its turn and do nothing else.

Death WardDeath Ward (Action + Level 4 Spell Slot)

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.

Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant
The next attack roll against this target has AdvantageAdvantage.
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are BlindedBlinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult TerrainDifficult Terrain.

Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4
Swipe at a creature to knock it ProneProne.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. Potentially House H'karHouse H'kar of Menzoberranzan.