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Niram
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Zealot Niram is stationed on the east side of the Moonrise Towers throne room during Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Moonrise Towers[edit section | visual editor]
Niram is in the Moonrise Towers throne room, standing guard over a trial presided by Ketheric Thorm. Once the trial ends, Niram moves to the eastern side of the throne room.
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Niram is killed during the subsequent battle. His corpse is at the bottom of the stairs of the main door, at X: -158 Y: -130.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Cleave () –
Damage
1/2 Normal weapon damage
Hamstring Shot () –
Damage: 1~6

1d6Piercing
Lacerate () –
Damage: 5~14

1d10 + 4Slashing
Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.
Healing
4 × (Paladin level)Healing
Healing
2 × (Paladin level)Healing
Rush Attack () –
Damage: 5~8

1d4 + 4Piercing
Throw () –
Tactician only[edit section | visual editor]
Frighten an enemy. They have Disadvantage on ability checks and Attack Rolls, and they cannot move.
Fiends and undead have Disadvantage on this Saving Throw.
Loot[edit section | visual editor]
Notes and references[edit section | visual editor]
- ↑ Niram is one of two Zealots of the Absolute (the other one being Iogar) wearing half-plate armour similar to the Half Plate Armour +2 underneath their Absolutist coils. This is purely a visual distinction, as Niram uses and drops Plate Armour for gameplay.
- ↑ Niram's Scalpspike Helm features a set of spiked wings on the sides, which is not present on the regular helmet or on any other zealots.

























































