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Nola
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Moonrise Towers[edit section | visual editor]
Nola is in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm. After the trial ends, Nola moves to stand guard on the western side of the room, next to the door leading into the Moonrise Towers Prison. Interacting with Nola shows her indifference to the party, and that she does not care about their status as True Souls. Nevertheless, after Isobel is kidnapped, she confidently asserts that she will become a True Soul once they take Baldur's Gate.
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Nola is part of the remaining forces defending Moonrise Towers, and remains in the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, she joins combat.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain.










































