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Daine

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Not to be confused with Dain
Daine is in Moonrise Towers on the first floor balcony during Act Two.
Hey, True Soul - what's the word?
Daine

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Daine is on a balcony of Moonrise Towers, on the eastern side of the first floor playing cards with Zealot BennelZealot Bennel. Daine attempts to cheat at cards, but Bennel notices and then deducts that Daine was a former Flaming Fist mercenary.[1] Talking with Daine lets her ask the party if they have any news or marching orders.

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Daine is part of the remaining forces defending Moonrise Towers, and moves to the center of the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, she joins combat.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Piercing ShotPiercing Shot (Action)   –  Light Crossbow
Damage: 1~8
1d8PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Light Crossbow
Damage: 1~8
1d8PiercingPiercing
Make a ranged attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

Daine will occassionally chat with fellow guard BennelBennel

  • Acolyte Daine
    I'm sick as shit of looking at your mug. The sooner we march, the better.
  • Zealot Bennel
    The General's just wrapping up a few loose ends. Besides - city's going nowhere.
  • Acolyte Daine
    Not 'til we get there, anyway.
  • Zealot Bennel
    You were Flaming Fist before this, weren't you lass?
  • Acolyte Daine
    Save your 'lasses' for when you're courting. But aye - how d'you know?
  • Zealot Bennel
    You cheat. Badly.
  • Acolyte Daine
    Ugh. There's blood on these cards.
  • Zealot Bennel
    Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster.
  • Zealot Bennel
    Had to toss him over that terrace there.
  • Acolyte Daine
    Gods.
  • Zealot Bennel
    God. We belong to just the one now, remember.

References[edit section | visual editor]

  1. Dialogue with BennelBennel:
    Bennel - "You were Flaming Fist before this, weren't you lass?"
    Daine - "Save your 'lasses' for when you're courting. But aye - how d'you know?"
    Bennel - "You cheat. Badly."