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Kimmeral
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Acolyte Kimmeral is resting in the barracks west of the ground floor in Moonrise Towers in Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Moonrise Towers[edit section | visual editor]
Kimmeral is in the barracks of Moonrise Towers, which is situated west of the hall and throne room. He is resting there with Iogar and an ogre named Mig. Kimmeral warns the party about Mig and tells them the sounds the ogre alludes to are imaginary.
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Kimmeral is part of the remaining forces defending Moonrise Towers. Kimmeral then moves to the rafters above the ground floor's main hall, where he can harass the party and their allies.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Healing: 1~8 + modifiers

1d8 + Spellcasting modifierHealing
Piercing Shot () –
Damage: 1~8

1d8Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Loot[edit section | visual editor]
- (if unused)
Idle banter[edit section | visual editor]
- Acolyte Kimmeral
- Now Mig, come on - we told you there's nothing there.
- Mig
- Mig hear meat. Mig knows.
- Zealot Iogar
- That's a stone bloody wall. Have a taste if you don't believe us.
- Mig
- Monster lives in this tower. Something big.
- Acolyte Kimmeral
- You're the biggest thing here. Nothing to be afraid of, lass.
- Mig
- Not afraid. Hungry.
- Zealot Iogar
- If you're hearing things, maybe we ought to send you back to the war camp...
- Mig
- NO! Mig good. Behave.
- Acolyte Kimmeral
- Hah. Don't blame you for wanting to steer clear. Some truly gruesome sorts gathered down there.





























