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Falla
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Zealot Falla guards the eastern side of the Moonrise Towers throne room in Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Moonrise Towers[edit section | visual editor]
Falla is in the Moonrise Towers throne room, and stands guard over the trial presided by Ketheric Thorm. After the trial ends, Falla moves to the eastern side of the room, next to the grand door which leads into the throne room.
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Falla disappears from the game and cannot be found as an enemy or a corpse.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Cleave () –
Damage
1/2 Normal weapon damage
Hamstring Shot () –
Damage: 1~6

1d6Piercing
Lacerate () –
Damage: 5~14

1d10 + 4Slashing
Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.
Healing
4 × (Paladin level)Healing
Healing
2 × (Paladin level)Healing
Rush Attack () –
Damage: 5~8

1d4 + 4Piercing
Throw () –
Tactician only[edit section | visual editor]
Frighten an enemy. They have Disadvantage on ability checks and Attack Rolls, and they cannot move.
Fiends and undead have Disadvantage on this Saving Throw.
Loot[edit section | visual editor]
- (if unused)





















































