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Keris
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Keris patrols the cells of Moonrise Towers Prison in Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch the assault on Moonrise Towers, Keris is killed and her body is amongst the other corpses at the entrance.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain.







































