Ad placeholder

Malik (zealot)

From bg3.wiki
Jump to navigation Jump to search
"Malik" redirects here. For the iron consul of the same name, see Malik (iron consul).

Zealot Malik is a True Soul zealot of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute.

“
Before the Absolute? I was nobody.
„

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

If party members are observed approaching the main entrance to Moonrise Towers for the first time, Malik stops them and psionically probes their tadpoles through the use of his  own. Upon recognizing them as True Souls, Malik asks for news from the field; the interacting party member can respond with a variety of dialogue options. If asked why he is on guard duty at the entrance, he reveals being tasked to recognize fellow True Souls.[1]

Minthara's escape[edit section | visual editor]
Main article: Decide Minthara's Fate

If Minthara Minthara is freed from the Moonrise Towers Prison, the party can lead her out of Moonrise Towers through the main entrance. Passing by Malik and Merim Merim results in their blocking the party's path, demanding an explanation as to why Minthara is not in her cell. If convinced the party has the authority to escort her out (or that she has been fully subjugated), they are satisfied and the party may leave peacefully;[2] otherwise Malik and Merin become hostile.

Defending Moonrise Towers[edit section | visual editor]

If he is alive when the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse is at the bottom of the stairs of the main door entering Moonrise, at X: -157 Y: -135.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Throw Throw (Action)   –  Caustic Bulb
Damage
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician and Honour mode[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ "Ah, one blessed like myself. What news, True Soul?" - Malik
    "I might ask the same. Why is one of our rank on guard duty?"
    "Who better to suss out his like?"
  2. ↑ If Minthara is recruited as a companion and returns to Moonrise Towers while Ketheric Thorm Ketheric Thorm is still alive, and she is not near the player character or another tadpole-infected companion, she (whether disguised or not) is attacked if seen by tower guards or other principal followers of the Absolute. If other party members are nearby, they may be drawn into the conflict as well. The exact range required to avoid a fight is not yet known, but if avoiding a fight is desired, it is recommended that Minthara remains within sight of a tadpoled party member while in Moonrise Towers.