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Krizt

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Zealot Krizt is a Zealot of the Absolute stationed outside Moonrise Towers in Act Two. She guards the side entrance near the Moonrise Towers Docks, vetting new arrivals before they can enter.

“
True Soul. A pleasure. What news from the field?
„
— Krizt

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Krizt can only be interacted with if the party approaches Moonrise Towers for the first time. She probes party members through the use of her own  Mind Flayer Parasite Specimen. Upon recognizing the player character as a True Soul, Krizt asks for news from the field; they can respond with a variety of dialogue options, but upon asking Krizt why she is on guard duty, she reveals that it is to recognise fellow True Souls.[1]

Once the party enters Moonrise Towers, she returns to the towers and disappears. The party can later find her corpse in the Oubliette at X: 625 Y: -89, where it can be looted.[2]

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician only[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ The dialogue options with Krizt are nearly identical to the ones of Zealot Malik, except for a few shallow differences in wording.
  2. ↑ It is implied by Zira Zira and Soreni Soreni's dialogue together that Krizt most likely had an audience with the Absolute, and was then disposed of.