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Krizt

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Zealot Krizt is a Zealot of the Absolute stationed outside Moonrise Towers in Act Two. She guards the side entrance near the Moonrise Towers Docks, vetting new arrivals before they can enter.
True Soul. A pleasure. What news from the field?
Krizt

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Krizt can only be interacted with if the party approaches Moonrise Towers for the first time. She probes party members through the use of her own Mind Flayer Parasite Specimen. Upon recognizing the player character as a True Soul, Krizt asks for news from the field; they can respond with a variety of dialogue options, but upon asking Krizt why she is on guard duty, she reveals that it is to recognise fellow True Souls.[1]

Once the party enters Moonrise Towers, she returns to the towers and disappears. The party can later find her corpse in the Oubliette at X: 625 Y: -89, where it can be looted.[2]

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding SmiteBranding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6RadiantRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning InvisibleInvisible.
CleaveCleave (Action)   –  Halberd
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
LacerateLacerate (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Healing
4 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Healing
2 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing
Make a melee attack with your equipped weapon.
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 1~6
1d6PiercingPiercing
Make a ranged attack with your equipped weapon.
Rush AttackRush Attack (Action)   –  Halberd
Damage: 5~8
1d4 + 4PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6ThunderThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them ProneProne.

Tactician only[edit section | visual editor]

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)

FrightenFrighten an enemy. They have DisadvantageDisadvantage on ability checks and Attack RollAttack Rolls, and they cannot move.

Fiends and undead have DisadvantageDisadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. The dialogue options with Krizt are nearly identical to the ones of Zealot MalikZealot Malik, except for a few shallow differences in wording.
  2. It is implied by ZiraZira and SoreniSoreni's dialogue together that Krizt most likely had an audience with the Absolute, and was then disposed of.