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Iogar

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Zealot Iogar is resting in the barracks west of the ground floor in Moonrise Towers in Act Two.

“
I know we're all one under the Absolute, but you do not want to bunk with an ogre.
„
— Iogar

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Iogar is in the barracks of Moonrise Towers, situated west of the hall and throne room. He is near Kimmeral Kimmeral and an ogre named Mig Mig. Believing the party to be True Souls, Iogar recommends they find lodgings in the war camp west of Reithwin, due to the ogre's presence.

Defending Moonrise Towers[edit section | visual editor]

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise. He then stands behind Disciple Z'rell Disciple Z'rell.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician only[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

[2]
  • Acolyte Kimmeral
    Now Mig, come on - we told you there's nothing there.
  • Mig
    Mig hear meat. Mig knows.
  • Zealot Iogar
    That's a stone bloody wall. Have a taste if you don't believe us.
[2]
  • Mig
    Monster lives in this tower. Something big.
  • Acolyte Kimmeral
    You're the biggest thing here. Nothing to be afraid of, lass.
  • Mig
    Not afraid. Hungry.
[2]
  • Zealot Iogar
    If you're hearing things, maybe we ought to send you back to the war camp...
  • Mig
    NO! Mig good. Behave.
  • Acolyte Kimmeral
    Hah. Don't blame you for wanting to steer clear. Some truly gruesome sorts gathered down there.

Notes and references[edit section | visual editor]

  1. ↑ Iogar is one of two Zealots of the Absolute (the other one being Niram Niram) wearing half-plate armour similar to the  Half Plate Armour +2 underneath their absolutist coils. This is purely a visual distinction, as Niram uses and drops  Plate Armour for gameplay.
  2. ↑ 2.0 2.1 2.2 Dialogue file: Act2/MoonriseTowers/MOO_WallTentacle_AD_GuardsInterrupt