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D&D 5e spell changes

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This page describes any changes that have been made to the rules of certain spells in Baldur's Gate 3 (BG3), from their original specifications in Dungeons and Dragons 5th Edition 2014 (D&D 5e 2014).

The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule.

These pages do not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is.

These pages also include many BG3 features and abilities which are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a rule from the 2024 5e revision or other material from future playtests, it is considered a rule change from D&D 5e.

The changes listed below also ignore differences which are the result of bugs, some of which are quite substantial.

General[edit section | visual editor]

  • As with everything else in BG3, spells use British spelling, e.g., Mage Armour Mage Armour.
  • In the same turn, a character can use both their action and bonus action to cast non-cantrip spells.
    • Example: Fireball Fireball (action) and Misty Step Misty Step (bonus action) can be cast during the same turn.
  • No spells have a somatic component. A character can cast spells without a free hand, such as while wielding a weapon and wearing a shield.
  • All spells have an implicit verbal component and cannot be cast while Silenced Silenced, unless the spell description specifically mentions it can be cast while Silenced.
  • No spells have a material component. There are no component pouches or spellcasting foci in the game.
    • To cast spells from the Bard Bard spell list, bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus.
  • All spells have a casting time of a single  Action,  Bonus Action or  Reaction. Some spells which have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat.
    • Spells which involve a weapon attack and cost a bonus action in most cases act like a paladin's Divine Smite Divine Smite, in that resources (including the bonus action) are only spent if the attack hits.
    • Ritual Spell Icon.png Ritual spells are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5E have become so (see below).
  • Ranges and areas are specified in metres. These can be displayed as an equivalent (rounded) number of feet by setting the relevant game option.
    • This results in some dimensions being slightly larger or smaller. For example, 15 ft cones become 5 m (17 ft) cones, whereas 15 ft spheres and cubes usually become 13 ft (4 m) spheres.
  • Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to many spells having a reduced range. All but one (Dimension Door Dimension Door) have a range of at most 60 ft (18 m).
    • Spells with a range of Touch have been changed to a range of 5 ft (1.5 m).
  • All spell durations are either until taking a Long Rest, or are measured in rounds (up to 10 rounds).
    • Most spells with a duration of more than one minute in D&D 5E have been modified to last until taking a Long Rest.
  • Scrolls can be used by any character, regardless of their class, level or mental ability scores. No ability check is needed to successfully cast a scroll.
  • A character with at least one level in Wizard Wizard can transcribe scrolls of any level up to which they have spell slots. For example, a character with 1 level in Wizard and 3 levels in Cleric Cleric can learn level 2 wizard spells by transcribing them from scrolls, since their effective spellcasting level is 3, granting them  Level 2 Spell Slots.
  • Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g., Fire Bolt Fire Bolt deals 3d10 damage by level 10. The only exception is Booming Blade Booming Blade, which gets its final upgrade at level 11 instead.
  • No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. Similarly, no spells of 6th level list any upcasting benefits.
  • Summoning spells such as Conjure Elemental Conjure Elemental or Animate Dead Animate Dead which last more than one minute do not require Concentration Concentration and last until the next Long Rest. It is possible for one character to have multiple summons actively out at once, as long as each was summoned from a different spell.
    • Several spells which create mobile effects, such as Mage Hand Mage Hand, create summoned creatures. These have their own initiative, ability scores, AC, saving throws, hit points, and actions. As such, they move on their own initiative rather than having to use the caster's actions, and can be defeated in combat.
  • Concentration Concentration on a spell is automatically broken, without a saving throw, if the caster becomes Prone Prone for any reason.
    • The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them.
  • Spells which allow multiple attack rolls against separate targets (such as Scorching Ray Scorching Ray, or Eldritch Blast Eldritch Blast at level 5+) require all of the targets to be selected before casting the spell. As clarified in the Sage Advice Compendium, in 5E the caster is allowed to target, roll, and resolve each attack separately before choosing the target for the next one.

Reaction spells[edit section | visual editor]

When choosing whether to use a reaction, players have access to more information than they normally would in D&D 5E. For example:

  • When choosing whether to use a reaction that can modify the result of an attack roll or impose advantage or disadvantage, the player is told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss.
  • One can choose to use a reaction that imposes advantage or disadvantage after the check or save is first rolled.
  • When choosing whether to use a reaction that can modify the result of another creature's spell, the player is told the name of the spell being cast, whether or not it was upcast, the spell DC, and the result of any saving throw (if applicable).
    • The spell description does not show its upcasted level, but astute observation allows one to work around this if they know the original spell's effect compared with the upcast effect. Example: Ray of Sickness Ray of Sickness deals 2d8⁠Poison⁠Poison at level 1, but if the spell's description shows it dealing 5d8⁠Poison⁠Poison, one can surmise it was upcast to level 4.
    • No Arcana Arcana check is needed to identify the spell being cast.

Cantrips[edit section | visual editor]

Changes to cantrips
Spell name Range and

duration changes

Other changes
Acid Splash Acid Splash Does not target, instead AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius. -
Blade Ward Blade Ward - Added to the Cleric Cleric spell list. While the spell's description says two turns, it is effectively until the end of the caster's next turn. This is because the spell's duration includes the turn on which it was cast.
Bone Chill Bone Chill - Renamed (the 5E name is Chill Touch, which is misleading since its range is not touch and it does not deal cold damage). Undead have disadvantage on attacks against any target for a round.

Prevents the target from using the Help Help action to assist a Downed Downed character.

Booming Blade Booming Blade - Initiates or is used as part of an attack action, so additional attacks can be made before or after casting if the caster has Extra Attack Extra Attack.
Dancing Lights Dancing Lights Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius.

Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration).

Only creates one light. The entire area is bright light. Cannot be moved by the caster.
Eldritch Blast Eldritch Blast Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Fire Bolt Fire Bolt Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Friends Friends - Caster loses 10 reputation with whomever they cast Friends on when the spell ends in Balanced difficulty and above. This can sometimes be avoided by casting Friends while under effects of Disguise Self Disguise Self, except against playable Origins.
Guidance Guidance - The bonus is automatically applied to all applicable checks until the spell ends. Using it again resets the duration and does not end the spell. It can be (re)cast during conversation without consequence.
Light Light Increased Duration Icons.pngDuration: Until long rest.

Increased AoE: 7.5 m (25 ft) Radius AoE: 7.5 m (25 ft) Radius.

The entire area is bright light.
Mage Hand Mage Hand Increased Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased Duration Icons.pngDuration: Until long rest for Arcane Tricksters.

Can only be cast once per short rest. The hand is a summoned creature which can use the Shove Shove and Throw Throw actions. If it is invisible, its invisibility is on the same basis as the spell Invisibility Invisibility (albeit with unlimited duration), so for example it becomes visible after it picks a pocket.
Minor Illusion Minor Illusion Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Does not break stealth to cast. The spell is limited to making a distraction which NPCs may move or turn towards to investigate. The illusion is limited only to a cat that meows once.
Poison Spray Poison Spray - -
Produce Flame Produce Flame Increased Duration Icons.pngDuration: Until long rest.

Increased AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius.

Added to the Cleric Cleric spell list. All of the area is bright light.
Ray of Frost Ray of Frost - Can freeze a Water Water or Blood Blood surface to become an Ice Ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone.
Resistance Resistance - The bonus to saving throws is automatically applied to all applicable saving throws until the spell ends. Using it once does not end the spell. Can be used in conversations when a dialogue choice triggers a saving throw.
Sacred Flame Sacred Flame - -
Shillelagh Shillelagh - -
Shocking Grasp Shocking Grasp - Can target objects as well as creatures.
Thaumaturgy Thaumaturgy Reduced Range: Self Range: Self. Grants advantage on Intimidation Intimidation and Performance Performance checks. Can be used during a conversation if an option using one of these skills is selected.
Thorn Whip Thorn Whip - -
True Strike True Strike Increased Range: 18 m (60 ft) Range: 18 m (60 ft). While the spell's description says two turns, it is effectively until the end of the caster's next turn. This is because the spell's duration includes the turn on which it was cast. Affects the next attack regardless of which turn it is on.
Vicious Mockery Vicious Mockery - The spell causes the caster to make a verbal quip which is voice acted, chosen randomly from a list of several.

First level spells[edit section | visual editor]

Changes to first level spells
Spell name Range and

duration changes

Other changes
Animal Friendship Animal Friendship Increased Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced Duration Icons.pngDuration: 10 turns.

Once the spell ends, the creature knows it was charmed and might attack the spellcaster.
Armour of Agathys Armour of Agathys Increased Duration Icons.pngDuration: Until long rest. -
Arms of Hadar Arms of Hadar - -
Bane Bane - -
Bless Bless - -
Burning Hands Burning Hands Increased AoE: 5 m (17 ft) Cone AoE: 5 m (17 ft) Cone. -
Charm Person Charm Person Increased Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced Duration Icons.pngDuration: 10 turns.

On Explorer and higher difficulty the caster loses reputation with whomever this spell is cast on when the spell ends. This can sometimes be avoided by casting Charm Person while under the effects of Disguise Self Disguise Self.
Chromatic Orb Chromatic Orb Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius.

The spell only deals 3d8 damage if thunder⁠thunder damage is selected. If one chooses any of the other damage types, it deals 2d8 damage to the target and creates a relevant surface in the AOE at the target's feet.
Colour Spray Colour Spray - Hit point total fixed at 33 hp + 11 hp per upcast level (the average of 6d10+2d10 per level).
Command Command - The only available options are the ones listed in the spell's description. Except for Command: Drop Command: Drop, the affected creature cannot take actions or reactions.
  • In particular, they cannot Dash if commanded to Approach or Flee.
Compelled Duel Compelled Duel Reduced Duration Icons.pngDuration: 3 turns. The spell does not restrict the caster's actions or movement.

If cast by an enemy on a player-controlled character, control of the target character is lost and they spend their turns attacking the caster to the best of their ability.

Create or Destroy Water Create or Destroy Water AoE: 4 m (13 ft) Radius AoE: 4 m (13 ft) Radius + 2 m (7 ft) per upcast level. The option to fill or destroy water from a container is not implemented. Create Water creates a Water Water surface and causes creatures in the area to acquire the Wet Wet condition, while Destroy Water removes Water and Grease Grease surfaces and the Wet condition. Create Water also removes blood and dirt from characters and puts out fires.
Cure Wounds Cure Wounds - -
Disguise Self Disguise Self Increased Duration Icons.pngDuration: Until long rest. This became a Ritual Spell Icon.png ritual spell. Caster must choose from 32 preset appearances, none of which resemble any of the game's NPCs. Using a disguise of a small enough size category allows an affected character to access areas that only smaller creatures normally can, and the disguise can allow for magical effects which depend on race such as the  Dwarven Thrower, making it function more like a weak version of True Polymorph.
Dissonant Whispers Dissonant Whispers - Inflicts the Frightened Frightened condition, which immobilizes the creature.
Divine Favour Divine Favour Reduced Duration Icons.pngDuration: 3 turns. -
Enhance Leap Enhance Leap - Renamed from 'Jump' to avoid confusion with the action Jump Jump. Became a Ritual Spell Icon.png ritual spell. Only affects the caster's base jump distance. Any other modifiers which increase jump distance (such as the benefits of Athlete and Advanced Unarmoured Movement) are not tripled.
Ensnaring Strike Ensnaring Strike - This is part of the attack action, and only consumes the bonus action and spell slot if the attack hits. The Help Help action automatically frees the target with no check required.
Entangle Entangle AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius (circle). Creatures can be restrained each turn they are in the spell area.
Expeditious Retreat Expeditious Retreat Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). -
Faerie Fire Faerie Fire AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius (circle). Although the visual effect is applied to objects in the target area, it provides no actual benefit, as attacks against objects automatically hit in BG3.
False Life False Life Increased Duration Icons.pngDuration: Until long rest. Grants a flat 7 temporary hit points (average of 1d4+4 rounded up). Upcasting is unchanged.
Feather Fall Feather Fall Reduced AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius. Feather fall becomes a  Bonus Action to cast in most scenarios, meaning it has to be cast before it's needed, but there are some cutscenes where one may use the spell as well. Became a Ritual Spell Icon.png ritual spell.
Find Familiar Find Familiar - Casting time is instant, and can only be cast while out of combat.

Limited to cat, crab, frog, rat, raven, and spider unless a class feature like Pact of the Chain grants additional options. The caster can also directly control the familiar. It can attack (which does not use the caster's reaction), and have special moves with unique effects. It cannot deliver the caster's touch spells.

Fog Cloud Fog Cloud Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration).

Decreased AoE: 4.5 m (15 ft) Radius AoE: 4.5 m (15 ft) Radius + 2 m (7 ft) per upcast level.

The cloud cannot be dispersed by wind.
Goodberry Goodberry Duration Icons.pngDuration: Until long rest. Only 4 berries are summoned, but they each restore 1d4 hit points rather than just 1, and can be eaten as a bonus action rather than an action.
Grease Grease AoE: 4 m (13 ft) Radius AoE: 4 m (13 ft) Radius Grease Grease surface. The grease can be set on fire, which turns it into a Fire Fire surface (dealing damage to creatures and objects in it) and also ends the spell. It can also be washed away with water from any source.
Guiding Bolt Guiding Bolt Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Hail of Thorns Hail of Thorns Slightly increased AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius. Concentration is not required. Does not function with Extra Attack, unlike other spells which involve a weapon attack.
Healing Word Healing Word - -
Hellish Rebuke Hellish Rebuke Unlimited range. -
Hex Hex Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration).

Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

-
Hunter's Mark Hunter's Mark Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration).

Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

-
Ice Knife Ice Knife Slightly increased AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius. Creates an Ice Ice surface in the affected area.
Inflict Wounds Inflict Wounds - -
Longstrider Longstrider Increased Duration Icons.pngDuration: Until long rest. Became a Ritual spell. Uniquely among BG3 spells, it can be cast at a higher level when ritual casting.
Mage Armour Mage Armour Increased Duration Icons.pngDuration: Until long rest. -
Magic Missile Magic Missile Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Protection from Evil and Good Protection from Evil and Good Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). The spell negates existing conditions. Despite the tooltip, it does not help against Charmed Charmed.
Ray of Sickness Ray of Sickness - The target gets a saving throw against the Poisoned Poisoned condition.

While the spell's description says two turns, it is effectively until the end of the caster's next turn. This is because the spell's duration includes the turn on which it was cast.

Sanctuary Sanctuary Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Enemies cannot target the warded creature for the duration of the spell and they are not permitted a save to attack the protected creature. If the warded creature attacks, they get the Sanctuary Blocked Sanctuary Blocked condition for 1 turn, which prevents them for being targeted by this spell.
Searing Smite Searing Smite - This is part of the attack action; it only consumes the bonus action and spell slot if the attack connects.
Shield Shield - There is no prompt for the reaction unless the additional AC will make the attack miss.
Shield of Faith Shield of Faith Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). -
Sleep Sleep Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced Duration Icons.pngDuration: 2 turns.

Hit point total fixed at 24 hp + 8 hp per upcast level. This is slightly more than the average of 5d8+2d8/level at 1st and 2nd level, and slightly less at 3rd level and higher.
Speak with Animals Speak with Animals Increased Duration Icons.pngDuration: Until long rest. Owlbears are classified as beasts in BG3, so this spell allows the caster to communicate with them.
Tasha's Hideous Laughter Tasha's Hideous Laughter Increased Range: 18 m (60 ft) Range: 18 m (60 ft).
Thunderous Smite Thunderous Smite - This is part of the attack action, and only consumes the bonus action and spell slot if the attack connects. Unlike the other Smite spells, Thunderous Smite does not require concentration, since BG3 applies that to the persistent effect, which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.
Thunderwave Thunderwave Slightly increased AoE: 5 m (17 ft) Cube AoE: 5 m (17 ft) Cube. -
Witch Bolt Witch Bolt Increased Range: 18 m (60 ft) Range: 18 m (60 ft). -
Wrathful Smite Wrathful Smite Reduced Duration Icons.pngDuration: 2 turns (Concentration Concentration). This is part of the attack action, and only consumes the bonus action and spell slot if the attack connects. The target cannot use an action to remove the condition.

Second level spells[edit section | visual editor]

Changes to second level spells
Spell name Range and

duration changes

Other changes
Aid Aid Increased Duration Icons.pngDuration: Until long rest.

Doesn't target, instead AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius.

Downed Downed allies heal an additional 1 hit point, similar to a Help Help action.
Arcane Lock Arcane Lock Reduced Duration Icons.pngDuration: 10 turns. Renders the target immune to the Knock Knock spell.
Barkskin Barkskin Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). -
Blindness Blindness Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Deafness is not an option; the target can only be Blinded Blinded.
Blur Blur - -
Branding Smite Branding Smite - This is part of the attack action, and only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the Branding Smite Branding Smite condition on the target.
Calm Emotions Calm Emotions - The spell only includes the option to make humanoids in the area immune to the Frightened Frightened and Charmed Charmed conditions. It also affects non-humanoids and deactivates (and prevents further activation of) the Rage ability used by Barbarian Barbarians and certain other creatures.
Cloud of Daggers Cloud of Daggers Slightly increased AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius (circle). -
Crown of Madness Crown of Madness Duration is reduced to three rounds. Does not require the caster to use their action to control the target. The target automatically attacks the closest creature to them.
Darkness Darkness Reduced Duration Icons.pngDuration: 10 turns. Can only be targetted on a point, and cannot target an object. -
Darkvision Darkvision Increased Duration Icons.pngDuration: Until long rest.

Decreased AoE: 12 m (40 ft) Radius AoE: 12 m (40 ft) Radius.

The decreased range of the darkvision is in line with reductions to the racial Darkvision Darkvision features.
Detect Thoughts Detect Thoughts Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). There are dialogue prompts to use Detect Thoughts at specific instances. This became a Ritual Spell Icon.png ritual spell (and is cast as one in dialogue).
Enhance Ability Enhance Ability Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). Bear's Endurance Bear's Endurance gives a fixed 7 temporary hit points (average of 2d6). Cat's Grace Cat's Grace gives resistance to falling damage.
Enlarge/Reduce Enlarge/Reduce - The weight changes according to whether the caster uses Enlarge Enlarge or Reduce Reduce, but the formula for determining the new weight of the affected creature is different.
Enthrall Enthrall Reduced Range: 6 m (20 ft) Range: 6 m (20 ft). -
Flame Blade Flame Blade Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). The blade can be equipped or unequipped, but cannot leave the caster's inventory.
Flaming Sphere Flaming Sphere - The sphere is a summoned creature and moves using its own movement. It leaves behind a Fire Fire surface wherever it moves.
Gust of Wind Gust of Wind Reduced AoE: 12 m (40 ft) Line AoE: 12 m (40 ft) Line.

Reduced Duration Icons.png Duration: Instantaneous.

Since the spell is instantaneous, its direction cannot be changed after the fact. The Off Balance Off Balance condition it imposes does not affect any creature's movement speed.
Heat Metal Heat Metal - If a target has a metal weapon and metal armour then this spell prioritizes the weapon. If armour is targeted, it cannot be removed.
Hold Person Hold Person - The spell itself is not changed, but the range for automatic critical hits is increased to 10 ft (3 m) for all Paralysed-type conditions which include this effect.
Invisibility Invisibility Reduced Duration Icons.pngDuration: 10 turns. -
Knock Knock - Cannot be used to open something which has had Arcane Lock Arcane Lock cast on it.
Lesser Restoration Lesser Restoration - Can also remove disease conditions. (Deafened condition is not implemented.)
Magic Weapon Magic Weapon Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). Can be applied to a weapon that is already magical, and stacks with any magical bonuses from that weapon. Cannot be applied to ranged weapons.
Melf's Acid Arrow Melf's Acid Arrow Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Creates an Acid Acid surface in a 7 ft (2 m) radius circle on the ground under the target in addition to its other effects.
Mirror Image Mirror Image - The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears.
Misty Step Misty Step Increased Range: 18 m (60 ft) Range: 18 m (60 ft). -
Moonbeam Moonbeam Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced AoE: 1 m (3 ft) Radius AoE: 1 m (3 ft) Radius.

Shapechangers do not have disadvantage on the saving throw, and are not reverted to their original form if they fail.
Pass Without Trace Pass Without Trace Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). -
Phantasmal Force Phantasmal Force - Cannot be used as a general illusion spell, only for dealing damage. The target cannot make Investigation checks to end the spell. The flavourful aspects of the spell are replaced by changing the damage type on subsequent turns from Psychic⁠Psychic to the damage type that affected it last.
Prayer of Healing Prayer of Healing - Casting time is instant, and can only be cast while out of combat.
Protection from Poison Protection from Poison Increased Duration Icons.pngDuration: Until long rest. Neutralizes all poisons affecting the targets.
Scorching Ray Scorching Ray Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
See Invisibility See Invisibility Increased Duration Icons.pngDuration: Until long rest. Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3.
Shadow Blade Shadow Blade Increased Duration Icons.pngDuration: Until long rest. The summoned blade does not have the Thrown Thrown property and does not require concentration to maintain. It can be unequipped (and remains in the character's inventory until the spell ends), but not dropped.
Shatter Shatter - -
Silence Silence Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Inflicts Silenced Silenced on affected entities. Although spell components are not implemented in BG3, some spells can explicitly be cast while Silenced; these are generally spells which lack verbal components in 5E.
Spiritual Weapon Spiritual Weapon - The weapon is a summoned creature. Upcasting the spell adds 8 HP for every 2 extra slot levels, in addition to the damage increase. Only one can be summoned by each caster at a time.

A limited set of weapon types are available: greataxe, greatsword, halberd, maul, spear, and trident. The weapon can use the weapon actions associated with the selected weapon type. However, the save DC for these is fairly low (fixed at 12) and they do not scale with the spell slot level or any of the caster's stats.

Spike Growth Spike Growth Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration).

Warding Bond Warding Bond Increased Duration Icons.pngDuration: Until long rest Does not end if the caster and the target move too far apart.
Web Web Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). Creates a Web Web surface which can be destroyed with fire damage. Although a Web does not cause falling damage if a creature falls onto it from any height, falling through one from a sufficient height does not prevent damage from impacting the ground beneath it.

The web surface applies Enwebbed Enwebbed, which has the same mechanical effects as Restrained Restrained, except that the appropriate monsters are immune to it.

Third level spells[edit section | visual editor]

Changes to third level spells
Spell name Range and

duration changes

Other changes
Animate Dead Animate Dead - The caster can choose between a zombie or skeleton with each cast, ignoring the condition of the remains. At higher levels the caster can raise more corpses, or choose to raise ghouls or flying ghouls instead. All creatures have different stat blocks than those in the Monster Manual (see the spell's page for details).
Beacon of Hope Beacon of Hope - -
Bestow Curse Bestow Curse Decreased duration when upcast: 20 turns at level 4, 50 turns at level 5, 100 turns at level 6 (Concentration Concentration in all cases). When cast with a 5th or 6th level slot, the spell still requires concentration.
Blinding Smite Blinding Smite - Concentration is not required to maintain the Blinded Blinded status on the target.
Blink Blink - Ends concentration effects on others (e.g., Haste Haste, Invisibility Invisibility) when ethereal.
Call Lightning Call Lightning Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased AoE: 2 m (7 ft) Radius AoE: 2 m (7 ft) Radius.

Reduced Duration Icons.pngDuration: 10 turns.

Casting the spell does not involve creating a cloud, so it can be cast anywhere, including indoors.
Counterspell Counterspell - -
Crusader's Mantle Crusader's Mantle - Also affects neutral creatures.
Daylight Daylight Reduced AoE: 50 m (167 ft) Radius AoE: 50 m (167 ft) Radius. The spell can only target a point or a weapon, but not other objects. The spell's light is considered sunlight; this is relevant for certain creature traits such as Sunlight Sensitivity Sunlight Sensitivity.
Elemental Weapon Elemental Weapon - -
Fear Fear Reduced Duration Icons.pngDuration: 3 turns. -
Feign Death Feign Death Reduced Duration Icons.pngDuration: 10 turns. The effect can be removed using the Help Help action.
Fireball Fireball Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced AoE: 4 m (13 ft) Radius AoE: 4 m (13 ft) Radius.

-
Gaseous Form Gaseous Form Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). Does not reduce the target's movement speed. The game considers the target to be Tiny in size, which allows them to fit through small spaces.
Glyph of Warding Glyph of Warding Increased Range: 9 m (30 ft) Range: 9 m (30 ft). Fixed AoE: 4 m (13 ft) Radius AoE: 4 m (13 ft) Radius. Casting time reduced to 1  Action, making it useful in combat. The caster may select from the Explosive Runes option with any of the associated damage types, or use glyphs which cause creatures to fall asleep or get pushed away. There is no generic option to have the glyph trigger a spell of the caster's choice.
Grant Flight Grant Flight Reduced Duration Icons.pngDuration: 10 turns. Renamed to avoid confusion with the Fly Fly action. The target's movement speed increases to 60 ft (18 m) and they can fly between two points, but must end each move on the ground.
Haste Haste - The extra action from the Hastened Hastened condition can be used to take any action, even multiple attacks with Extra Attack Extra Attack (except in honour mode, where only a single extra attack is possible).

The Lethargic Lethargic condition applied after the spell ends also prevents the target from taking reactions.

Hunger of Hadar Hunger of Hadar Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Hypnotic Pattern Hypnotic Pattern Reduced Duration Icons.pngDuration: 2 turns.

Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

The effect can be ended with a  Bonus Action.
Lightning Arrow Lightning Arrow Reduced Duration Icons.png Duration: Instantaneous. Uses a ranged spell attack for the primary damage rather than being combined with a ranged weapon attack. If the attack misses, the target takes no damage. Does not cost a  Bonus Action and does not require concentration. Does not function with Extra Attack Extra Attack.
Lightning Bolt Lightning Bolt - -
Mass Healing Word Mass Healing Word Doesn't target, instead AoE: 18 m (60 ft) Radius AoE: 18 m (60 ft) Radius centred on caster. -
Plant Growth Plant Growth Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius.

There is no option for the caster to choose degrees of movement restriction; creatures traversing the affected area on foot always expend quadruple movement. The spell ends if it is hit by any fire damage.
Protection from Energy Protection from Energy Increased Duration Icons.pngDuration: Until long rest. -
Remove Curse Remove Curse - Attunement is not implemented in BG3, so there are no cursed items which require attunement.
Revivify Revivify Increased Range: 9 m (30 ft) Range: 9 m (30 ft).

AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius. The target returns to life with 1 hp at the location selected within the AOE.

No time limit. The condition of the body is not a factor; in this way Revivify functions more like the 9th level spell True Resurrection. If the character's body is lost upon death (e.g., by falling into a chasm), a blue flame representing them spawns in their place, and can be used as a target for Revivify. The spell can only be used on companions or the player character.
Sleet Storm Sleet Storm Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius.

Creates an Ice Ice surface in the area, which is not heavily obscured. Fire damage melts away the ice surface, but it returns if the caster continues to concentrate.
Slow Slow Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Speak with Dead Speak with Dead Increased Duration Icons.pngDuration: Until long rest. Became a Ritual Spell Icon.png ritual spell. Can be recast for free while it lasts (so using it a second time from an item does not require a long rest or another scroll). Corpses that have substantial dialogue are highlighted in green while the spell lasts. The creature will still not talk with their killer, but one can usually get around this by using Disguise Self Disguise Self. Each corpse can only be subject to the spell once; waiting 10 days does not allow it to be questioned again. The corpse is considered to have lost its mouth (and therefore cannot speak) if it was killed by acid, fire, lightning, necrotic, or radiant damage. Some corpses (e.g., mind flayers and myconids) communicate in ways other than speaking.
Spirit Guardians Spirit Guardians Reduced AoE: 3 m (10 ft) Radius AoE: 3 m (10 ft) Radius.

Reduced Duration Icons.pngDuration: 10 turns.

Alignment is not implemented in BG3; instead the damage type is chosen by the caster when the spell is cast.
Stinking Cloud Stinking Cloud Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Cannot be dispersed with Gust of Wind Gust of Wind or the like.
Vampiric Touch Vampiric Touch - -
Warden of Vitality Warden of Vitality - Renamed (the 5E equivalent is Aura of Vitality).

Fourth level spells[edit section | visual editor]

Changes to fourth level spells
Spell name Range and

duration changes

Other changes
Banishment Banishment Reduced Duration Icons.pngDuration: 2 rounds turns. Does not have the secondary effect of permanently banishing extraplanar entities (e.g., celestials, fiends) at the end of the spell.
Blight Blight - -
Confusion Confusion Reduced Duration Icons.pngDuration: 3 turns.

Increased AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius.

Does not affect allies.
Conjure Minor Elemental Conjure Minor Elemental Increased Duration Icons.pngDuration: Until long rest (concentration not required). Renamed from plural name. Upcasting grants no benefit. Effect limited to 1–2 units.
Conjure Woodland Being Conjure Woodland Being Increased Duration Icons.pngDuration: Until long rest (concentration not required). Renamed from plural name. Upcasting grants no benefit. Effect limited to 1 dryad.
Death Ward Death Ward Increased Range: 1.5 m (5 ft) Range: 1.5 m (5 ft).

Increased Duration Icons.pngDuration: Until long rest.

Effect protecting from non-damaging instant death is removed.
Dimension Door Dimension Door Reduced Range: 50 m (167 ft) Range: 50 m (167 ft). Line of sight only. When teleporting with another creature, they must be Medium or smaller.
Dominate Beast Dominate Beast - Upcasting grants no benefit. Target does not get Advantage Advantage on the save from being in combat.
Evard's Black Tentacles Evard's Black Tentacles Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Creatures must make Strength Saving Throw Strength Saving Throws against the effect, which does not use an action.
Fire Shield Fire Shield Reduced Duration Icons.pngDuration: 10 turns. Despite the tooltip, does not shed light. Cannot be dismissed as an action.
Freedom of Movement Freedom of Movement Increased Duration Icons.pngDuration: Until long rest. Also removes the Stunned Stunned condition (in addition to Paralysed Paralysed and Restrained Restrained). Doesn't affect underwater movement, as there is none in BG3.
Grasping Vine Grasping Vine - The vine is a summoned creature.
Greater Invisibility Greater Invisibility - Whenever the affected creature does something that would end the basic Invisibility Invisibility spell, it must make a Stealth Stealth check or end the spell. The DC of the Stealth check increases with each such action.
Guardian of Faith Guardian of Faith Reduced Duration Icons.pngDuration: 10 turns. The guardian is a summoned creature which can make its attack (requiring a saving throw) on its turn. It also attacks (any number of times per round, not limited by  Reactions) in retaliation to being attacked. It loses hit points when it deals damage, and the spell ends early if the caster dies.
Ice Storm Ice Storm Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Otiluke's Resilient Sphere Otiluke's Resilient Sphere Reduced Duration Icons.pngDuration: 3 turns. The interaction with Disintegrate Disintegrate is omitted.
Phantasmal Killer Phantasmal Killer Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Inflicts the Phantasmal Killer Phantasmal Killer condition, which includes both the fear effect and the ongoing psychic damage.
Polymorph Polymorph Reduced Duration Icons.pngDuration: 5 turns. Excess damage does not carry over to the creature's hit points. Can only turn a creature into a sheep.
Staggering Smite Staggering Smite Reduced Duration Icons.pngDuration: 1 turn. This is part of the attack action, and only consumes the bonus action and spell slot if the attack hits. concentration is to maintain the Staggering Smite Staggering Smite condition.
Stoneskin Stoneskin Increased Duration Icons.pngDuration: Until long rest (Concentration Concentration). -
Wall of Fire Wall of Fire Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased AoE: 36 m (120 ft) Line AoE: 36 m (120 ft) Line.

There is no option to create a circular wall.

Fifth level spells[edit section | visual editor]

Changes to fifth level spells
Spell name Range and duration changes Other changes
Banishing Smite Banishing Smite - This is part of the attack action, and only consumes the bonus action and spell slot if the attack hits. The concentration is to maintain the Banished Banished condition.
Cloudkill Cloudkill Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). The caster can manually reposition the cloud as an action.
Cone of Cold Cone of Cold Reduced Range: 9 m (30 ft) Range: 9 m (30 ft). -
Conjure Elemental Conjure Elemental Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Increased Duration Icons.pngDuration: Until long rest (no concentration).

Limited to four specific types (one elemental of each type). When upcast to level 6, four stronger types become available. The conjured creature never goes hostile against those who summoned them since concentration is not required.
Contagion Contagion - -
Destructive Wave Destructive Wave - -
Dispel Evil and Good Dispel Evil and Good - Also affects aberrations and elementals. Does not offer the option to send extraplanar creatures back to their home plane.
Dominate Person Dominate Person - Always grants full control over the target without using the caster's actions to do so. Can only be used on enemies.
Flame Strike Flame Strike - Deals 1d6 more damage of each type. Both damage types are increased when upcast.
Greater Restoration Greater Restoration - Can also remove Cursed and Stunned conditions. Eliminates all such effects on the target.
Hold Monster Hold Monster Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). The spell itself is not changed, but the range for automatic critical hits is increased to 10 ft (3 m) for all Paralysed-type conditions which include this effect.
Insect Plague Insect Plague Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Mass Cure Wounds Mass Cure Wounds - -
Planar Binding Planar Binding Reduced Duration Icons.pngDuration: 10 turns (Concentration Concentration). Reduced casting time: 1  Action. Greatly simplified; just charms the target and turns it into an allied NPC for the duration if it fails the save. Upcasting does not increase the duration.
Seeming Seeming Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Increased Duration Icons.pngDuration: Until long rest. Same limited set of disguises as Disguise Self Disguise Self. Can only be applied to the 4 members of the active party. Requires concentration.
Telekinesis Telekinesis Reduced Duration Icons.pngDuration: 10 turns. Does not require spellcasting ability checks to be able to throw things. Throwing a creature requires the creature to fail a Strength Saving Throw Strength Saving Throw.
Wall of Stone Wall of Stone Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). The stone panels are immune to Psychic⁠Psychic damage and vulnerable to Force⁠Force and Thunder⁠Thunder damage.

Sixth level spells[edit section | visual editor]

Upcasting benefits are not listed for any sixth level spells, as it is not possible to acquire spell slots of 7th level or higher in the game.

Changes to sixth level spells
Spell Range and duration changes Other changes
Arcane Gate Arcane Gate Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Both portals can be anywhere within range.

Does not allow using a bonus action to rotate the portals.

Blade Barrier Blade Barrier Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Chain Lightning Chain Lightning Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). Secondary targets can be any creature within range.
Circle of Death Circle of Death Reduced Range: 18 m (60 ft) Range: 18 m (60 ft).

Reduced AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius.

-
Create Undead Create Undead - Creates a single undead mummy without needing a corpse. No requirement that the spell be cast at night.
Disintegrate Disintegrate Reduced Range: 9 m (30 ft) Range: 9 m (30 ft). -
Eyebite Eyebite -
  • The Asleep effect inflicts Sleeping Sleeping, which can be ended with a bonus action (shove shove).
  • The Sickened effect inflicts Eyebite: Sickened Eyebite: Sickened, which can be resisted with a CON Save (Spell save DC) CON Save (Spell save DC).
  • The Panicked effect inflicts Fearful Fearful, which has no minimum distance before it allows a save.
Flesh to Stone Flesh to Stone Reduced Duration Icons.pngDuration: 3 turns (Concentration Concentration). The Petrified Petrified condition is permanent as soon as it is applied; concentration is not needed afterwards.
Globe of Invulnerability Globe of Invulnerability Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Makes creatures and objects inside the sphere immune to all damage. In practice this means that the globe blocks non-magical ranged attacks from outside, but spells cast from outside can still impart non-damaging effects on creatures inside.
Harm Harm Increased Duration Icons.pngDuration: Until long rest. -
Heal Heal - Has a secondary memory restoration effect if cast on The Dark Urge.
Heroes' Feast Heroes' Feast Increased Range: 18 m (60 ft) Range: 18 m (60 ft). Affected creatures' hit point maximum is increased by a fixed value of 12.
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). -
Otto's Irresistible Dance Otto's Irresistible Dance - -
Planar Ally Planar Ally Reduced Duration Icons.pngDuration: Until long rest. Simplified into a typical summoning spell offering three options: Djinni. Deva, or Cambion.
Sunbeam Sunbeam - -
Wall of Ice Wall of Ice Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). The frigid air left behind by a destroyed section of wall deals 10d6 Cold⁠Cold damage.
Wall of Thorns Wall of Thorns Reduced Range: 18 m (60 ft) Range: 18 m (60 ft). In addition to taking damage, creatures which fail the Dexterity save while trying to move through the wall become Entangled Entangled.
Wind Walk Wind Walk Increased Duration Icons.pngDuration: Until long rest. Affects all party members within range. The effect is identical to Gaseous Form Gaseous Form.

See also[edit section | visual editor]