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Shields (equipment)

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For the mundane item, see Shield. For the spell, see ShieldShield.

Shields are a type of Equipment that provide bonuses to characters' Armour ClassArmour Class and reduce the chance of being hit by enemies.

Shields are always equipped in the character’s offhand.

Shield Proficiency[edit section | visual editor]

Those who have trained to fight while wielding shields can use them effectively in combat.

Wielding a shield without Proficiency will impose DisadvantageDisadvantage on all Ability Checks, Saving ThrowSaving Throws, and Attack RollAttack Rolls, as well as prevent you from casting Spells.

Classes that have proficiency with ShieldsShields:

The following Races start with proficiency with ShieldsShields:

Taking the Moderately Armoured Feat will grant you proficiency with both Medium armourMedium armour and ShieldsShields.

List of Shields[edit section | visual editor]

ItemArmour
Class
WeightPriceSpecialWhere to find
Broken Shield+12.7 kg
5.4 lb
15
Fossilised Shell+22.7 kg
5.4 lb
15
Iron-Banded Shield+22.7 kg
5.4 lb
15
  • In the armory of the House of Grief
Metal Shield+22.7 kg
5.4 lb
15
Organic Shield+22.7 kg
5.4 lb
15
Rusty Studded Shield+22.7 kg
5.4 lb
15
Scrapwood Shield+22.7 kg
5.4 lb
4
    Scrapwood Shield+22.7 kg
    5.4 lb
    15
      Scrapwood Shield+22.7 kg
      5.4 lb
      4
      • Carried by several characters throughout the game
      Shield (item)+22.7 kg
      5.4 lb
      15
      Shield (item)+22.7 kg
      5.4 lb
      15
      Shield (item)+22.7 kg
      5.4 lb
      15
      Spiked Shield+22.7 kg
      5.4 lb
      4
      Studded Shield+22.7 kg
      5.4 lb
      15
      Training Shield+10.5 kg
      1 lb
      3
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Absolute's Warboard+22.7 kg
      5.4 lb
      70
      HeroismHeroism (Action)
      Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
      Absolute's Ward
      If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throwSaving throws.
      Gloomstrand Shield+22.7 kg
      5.4 lb
      70
      Glowing Shield+22.7 kg
      5.4 lb
      70
      Loving Protection
      Once per Short Rest, if you are below 50% Hit Points and take damage, you gain 8 temporary hit points 8 temporary hit points.
      • Goblin CampX: -53 Y: 461: In a locked chest on a ridge behind the camp
      Ironvine Shield+22.7 kg
      5.4 lb
      45
      Ironvine
      While the wielder is holding a weapon empowered with ShillelaghShillelagh, and when they are hit by a melee attack, the attacker takes PiercingPiercing Damage equal to the wielder's Wisdom modifier.
      Safeguard Shield+22.7 kg
      5.4 lb
      55
      The Real Sparky Sparkswall+22.7 kg
      5.4 lb
      70
      Lightning AuraLightning Aura (Action)
      Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. (Recharge: Long rest Recharge: Long rest.)
      • GrymforgeX: -695 Y: 420: In a locked and trapped chest
      Watcher's Shield+22.7 kg
      5.4 lb
      70
      Wood Woad Shield+22.7 kg
      5.4 lb
      115
      Woad's Ensnaring StrikeWoad's Ensnaring Strike (Bonus Action)
      Your attack summons thorny vines, dealing Weapon Damage and possibly EnsnaringEnsnaring your target. (Recharge: Short rest Recharge: Short rest.)
      Absolute's Protector+22.7 kg
      5.4 lb
      300
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Fire Shield: ChillFire Shield: Chill (Action)
      Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
      Absolute's Aegis
      If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
      Adamantine Shield+22.7 kg
      5.4 lb
      190
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Adamantine Shield
      When a melee attack misses you, the attacker is sent ReelingReeling for 2 turns.
      Iron-Banded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour ClassArmour Class enchantment.
      Iron-Banded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour ClassArmour Class enchantment.
      Justiciar's Greatshield+22.7 kg
      5.4 lb
      300
      Darkness CloakDarkness Cloak (Bonus Action)
      Create a cloud of magical darkness and immediately attempt to Hide Hide. (Recharge: Short rest Recharge: Short rest.)
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Ketheric's Shield+22.7 kg
      5.4 lb
      300
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Arcane Enchantment
      You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
      Sentinel Shield+22.7 kg
      5.4 lb
      580
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Heightened Awareness
      Gain a +3 bonus to Initiative rolls and AdvantageAdvantage on Perception checkPerception checks.
      Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour ClassArmour Class enchantment.
      Shield of Scorching Reprisal+22.7 kg
      5.4 lb
      190
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Blazing RetaliationBlazing Retaliation (Bonus Action)
      Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. (Recharge: Short rest Recharge: Short rest.)
      Shield of Shielding+22.7 kg
      5.4 lb
      190
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      ShieldShield (Action)
      Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
      • Stormshore TabernacleX: 796 Y: 1159: Can be found inside the Offerings to Helm Chest in the basement, which can in turn be reached by entering the secret hatch in the corner of the tabernacle
      Studded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour ClassArmour Class enhancement.
      Abdel's Trusted Shield+22.7 kg
      5.4 lb
      570
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Protection from MissilesProtection from Missiles (Action)
      Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadvantage Icon.png Disadvantage, and their damage is halved. (Recharge: Short rest Recharge: Short rest.)
      Shield of Devotion+22.7 kg
      5.4 lb
      570
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Shield of Devotion: AidShield of Devotion: Aid (Action)
      Heal yourself and increase your hit point maximum by 10 hit points 10 hit points. (Recharge: Long rest Recharge: Long rest.)
      Additional Spell Slot
      You gain 1 Level 1 Spell Slot.
      Shield of the Undevout+22.7 kg
      5.4 lb
      570
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Dreadful Hewer
      Your foes have DisadvantageDisadvantage on Saving Throws to resist your spells or actions that inflict FearFear.
      Additional Spell Slot
      You gain 1 Level 1 Spell Slot.
      Swires' Sledboard+22.7 kg
      5.4 lb
      360
      Shield BlowShield Blow (Reaction)
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.
      Shield Conduit
      The shield shrouds the wearer with Force ConduitForce Conduit at the start of its turn in combat.
      Viconia's Walking Fortress+32.7 kg
      5.4 lb
      760
      Bulwark RebukeBulwark Rebuke (Reaction)
      When a foe hits you with a melee attack, deal it 2d4ForceForce and possibly knock it ProneProne.
      Reflective ShellReflective Shell (Bonus Action)
      A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. (Recharge: Short rest Recharge: Short rest.)
      Warding BondWarding Bond (Action)
      Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour ClassArmour Class and Saving ThrowSaving Throws. (Recharge: Long rest Recharge: Long rest.)
      Spellguard
      You gain AdvantageAdvantage on Saving throwSaving throws against spells. Spell Attack Rolls against you have DisadvantageDisadvantage.

      Legacy content[edit section | visual editor]