Ad placeholder

Korrilla Hearthflame

From bg3.wiki
(Redirected from Korilla)
Jump to navigation Jump to search

Korrilla Hearthflame is a gold dwarven agent of Raphael's Raphael's. She can be encountered briefly in Act One and Act Two. She later moves to Sharess' Caress, the House of Hope and potentially in the Elfsong Tavern during Act Three.

“
Tr-tread carefully. You are still necessary.
„

Involvement[edit section | visual editor]

Korrilla's behavior during Act One and Act Two is not typical of most characters in Baldur's Gate 3, due to her nature as an agent of Raphael Raphael. If she spots a party member getting too close to her, she disappears, with the player character making a remark about a 'bizarre' smell of sulphur. If a party member gets close enough without being detected, they can pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can."

Act One[edit section | visual editor]

If Gut Gut captures the party, Korrilla appears and kills the Goblin Priestess and her ogre guard Polma Polma. She then frees the party and reveals that Raphael sent her. Korrilla then tells the party to watch their back, as Raphael will not always be around to save them.

Regardless of potential interactions with Korrilla before, she can briefly be found at the Campsite, during the celebration at camp after completing Save the Refugees⁠Save the Refugees. Shortly after the celebration starts, Korrilla teleports to the shoreline of the camp, to a spot between where Wyll and any hirelings hang out during the party. If the player character stands too close to her teleport location, she immediately disappears and sneaks towards the spot where Gale Gale is camped; a party member can briefly interact with her, before she disappears again.

Act Two[edit section | visual editor]

Korrilla can briefly be seen spying on the party at the gates of the Mason's Guild. She teleports away quickly when the party gets too near. It is possible to trigger a brief dialogue if at least one party member is fast enough. She teleports away if the party attempts to attack, preventing all damage.

Act Three[edit section | visual editor]

She can be spotted and briefly spoken with in the Circus of the Last Days, between the tents near Lucretious Lucretious and Popper Popper. Later on, the party can finally encounter her on the ground floor of Sharess' Caress, her only relatively permanent location. After explaining her role under Raphael, she informs the party that Raphael is expecting them upstairs.

If the contract is signed and she is not spoken with again in Sharess' Caress, Korilla shows up in the Elfsong Tavern and inquires about the meeting with Raphael.

If the party enters the House of Hope, she can be found next to the Archivist Archivist in the Archive. Korrilla provides some background information on her sister, Hope Hope, explaining that Raphael once offered both of them to serve him, but Korilla only continues to do so because Hope remains imprisoned and tortured for refusing. After the conversation, Korrilla teleports away.

If the party steals the  Orphic Hammer and attempts to leave the House of Hope, then Korrilla appears alongside Raphael and Yurgir Yurgir to stop them. She can be asked to betray Raphael but refuses and has no dialogue check to be convinced otherwise.

Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he cannot be controlled and is likely to involve and / or target her with sweeping area attacks. It is possible to minimize her risk of death by knocking her out with Non-Lethal Attacks Non-Lethal Attacks or other means of crowd control. In this case, Hope will be happy if Korrilla survives.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
1d6Acid⁠Acid (Dexterity Saving Throw Dexterity Saving Throw to negate)

Throw a bubble of acid that damages each creature it hits.

Damage: 3~8
1d6 + 2Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 1~12
1d12Poison⁠Poison

Project a puff of noxious gas, dealing 1d12⁠Poison⁠Poison to a target.

Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Damage: 6~36
2d6Fire⁠Fire
+ 2d6Fire⁠Fire
+ 2d6Fire⁠Fire

Hurl 3 rays of fire. Each ray deals 2d6⁠Fire⁠Fire damage.

Witch Bolt Witch Bolt (Action + Level 1 Spell Slot)
Damage: 1~12
1d12Lightning⁠Lightning

Link yourself to a target with a bolt of lightning. Deal an additional 1d12⁠Lightning⁠Lightning damage each turn by activating it.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

At the Sharess' Caress while standing at the bar near Hoots Hooligan Hoots Hooligan.

[1]
  • Korrilla
    PHEW! A blast straight to the heart, was that one.
  • Hoots Hooligan
    You know, I was an artificer in another life.
  • Korrilla
    Much better to make drinks - you're a true talent.
[1]
  • Korrilla
    Hoots, please, just make the drinks. I'm not telling you about Raphael's sex life.
  • Hoots Hooligan
    Someone with all the power of the Nine Hells... He must have brought so many to their knees...
  • Korrilla
    I promise, you do not want to know.
[1]
  • Hoots Hooligan
    Is your boss here to enjoy himself?
  • Korrilla
    Oh, I don't think this kind of establishment is quite to his taste.
  • Hoots Hooligan
    Our Nym is rather refined, but I suppose not nearly enough for him.

Related Quests[edit section | visual editor]

Related Literature[edit section | visual editor]

Notes and references[edit section | visual editor]

Bugs[edit section | visual editor]

  • Due to a bug in her stat block, Korrilla has 9 m (30 ft) movement speed instead of 7.5 m (25 ft) like dwarves are supposed to have.